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You get a definite sense of heft with Forza's, in comparison. IMO, the main issue with GT is the negligible effect weight transfer seems to have on cars. Forza counters with the best car list this generation, including the classic Crown Vic Interceptor. Rally is bunk - but at least it has it, unlike Forza.
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GT's available experiences in terms of car variety are narrower than Forza's, though: there's about 100 road cars, most of which are modern, and a lot of race cars divvied up into a few classes. GT and FM hit a nice medium ground between realism and approachability. I'll echo what others have said about difficulty not necessarily meaning realism too - although funnily enough, Assetto Corsa is incredibly difficult on a pad, and is more realistic than both, but that's not really the point. She had fun.īoth games are right at the top of the genre in terms of controller implementation, which I'm guessing is important, unless you're planning on dropping another console's worth of cash on a wheel.
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She did it in FM4, first with pretty much every assist on, and slowly weening off until it was only ABS. When I met my current girlfriend, she had zero racing game experience, but wanted to drive her car at the time (an '07 Yaris) around the Top Gear Test Track. GTS' physics are quite similar, so yeah, I'd say it's just as possible with it.Ĭrucially, both games offer plenty of (driver-selectable) assists for young folks or those unfamiliar with driving to ease in. There was a video floating around not too many years ago with a very young kid - I believe younger than five - playing GT6.